Who Are We?
Nicholas Francis is a hard-core visionary developer with a focus on connecting interaction design with underlying algorithmic back-ends. In addition to co-founding Framebunker he is a founder of Unity Technologies where he served as Chief Creative Officer.
Charles Hinshaw is an obsessive designer and experienced developer. He is interested in user/tool co-adaptation and how intelligent tools can empower creative people to better create. Prior to co-founding Framebunker he was Creative Director and Software Developer at Unity Technologies.
Emil "AngryAnt" Johansen is an AI specialist with extensive experience working with a broad range of game engines, -technologies, and -platforms. Prior to joining Framebunker, he built Behave, worked with clients ranging from Autodesk & Oculus to Rovio & EA Dice, and worked at Unity Technologies.