framebunker is an
independent game studio
based in copenhagen

unite europe 2015


Jul 6, ’15

In this video from Unite Europe 2015 in Amsterdam, I discuss player input and camera control in Static Sky. If you have any questions, feel free to ask them in the comments here and I’ll elaborate on some of the techniques that we’re using in future blog posts.

action trailer


Jun 25, ’15

Hello! Were in Amsterdam this week talking about Static Sky, and we wanted to share a video that shows some of the latest from the game.

frequently asked questions


Aug 29, ’14

Over the past couple of weeks we’ve been getting quite a few questions about Static Sky. Thanks for the interest – it’s really nice that you care… Since the same things come up, we thought we’d take the time to get the most common ones answered in one place…

A few useful shortcuts


Jan 21, ’14

Hi there. Been a while (we’ve been very busy), but I figured I’d just share a few keyboard shortcuts we added to the editor window to make our life a bit easier: Find in Project (CMD-G)Starts a project view search. I use it all the time for quick access to an asset I want to edit Deselect (d)Clears the selection. Useful for seeing what you’re doing without the selection mesh. Center on ChildrenCenters a GameObject on its children. Create Group (CMD-SHIFT-G)Takes all objects in the selection and parents them to a new gameobject SceneView – numpad 7Moves to a top-down…

new screenshots (part 2)


Nov 15, ’13

We’re closing out the week with a few more work-in-progress environment screenshots from the opening level of Static Sky, our cyberpunk squad shooter for iPads.

soundtrack by 0edit


Nov 13, ’13

We’re extremely excited to announce that Sydney-based composer Ed Harrison (aka 0edit) is working with us to create the soundtrack for Static Sky. We first encountered Ed’s work on the Neotokyo mod for Half-Life 2, and he has been at the top of our list of potential coconspirators since we started this project, so it is great to have him on board.

new screenshots


Nov 12, ’13

Today we’re sharing some in-game environment renders from the (still very much work-in-progress) first level of Static Sky, our cyberpunk squad shooter for iPads. We’ll follow-up in the next few weeks with some “making of” posts focused on the art and more of the tech.

poor mans nested prefabs


Sep 12, ’13

One of the things we’re sorely missing from Unity is nested prefabs. So we rolled this little script to help us out – and figured other people could benefit as well. You just add this script to a gameobject, and point the prefab field at the prefab you want instantiated.