framebunker is an
independent game studio
based in copenhagen

Code

We’ll be featuring code snippets, tips and tricks, and other things about programming or that we think will be of interest to programmers. Not a programmer? This is your chance to peek under the hood of Static Sky.

unite europe 2015


Jul 6, ’15

In this video from Unite Europe 2015 in Amsterdam, I discuss player input and camera control in Static Sky. If you have any questions, feel free to ask them in the comments here and I’ll elaborate on some of the techniques that we’re using in future blog posts.

bake time


Sep 4, ’13

Static Sky is a game for tablets, and even though the latest iPad is a beast*, there are some things that you just don’t want to be doing at runtime on a mobile device…

lighting #2 – attenuation


Jun 17, ’13

This is the part of a series of blog posts on rendering in our cyberpunk tablet game, Static Sky. For an introduction, check out our overview of rendering post. In this post, we’re going to look at how light attenuates, both in traditional realtime rendering and with our modified falloffs for Static Sky.

lighting #1 – hybrid lights


Jun 10, ’13

This is the first of a series of blog posts on rendering in Static Sky. We yanked out Unity’s lighting system and replaced it with our own, super fast one that’s specialised for rendering tons of bumped dynamic lights at 60FPS. This post will talk about the hybrid lighting model that we’re using.

rendering static sky


Jun 10, ’13

For Static Sky we want to render a neon, cyberpunk world that runs smoothly on an iPad. In this blog post, we’ll outline a roadmap for a series of updates that will go into detail on how we are doing that.

syncing events with audio


Jun 6, ’13

Pacing is critical in Static Sky, so while it isn’t a rhythm game, we’re doing a lot to synchronize events and audio. One of the tools we’re using is a super simple class called Beat, which synchronizes events using the number of samples the audio system processes. I thought it might be nice to share the code with you.

markers & attachment points


Apr 30, ’13

In Unity it’s quite common to need to mark specific transform children as attachment points. You have a character, and want to attach a gun to his hand. How do you find the hand?

unity singletons


Apr 26, ’13

I wanted to share how we go about doing singletons in Unity for Static Sky. This is one of Unity’s less polished areas, but with a bit of up-front work it can actually get pretty nice.