framebunker is an
independent game studio
based in copenhagen

Code

We’ll be featuring code snippets, tips and tricks, and other things about programming or that we think will be of interest to programmers. Not a programmer? This is your chance to peek under the hood of Static Sky.

hacking the static sky


Apr 16, ’13

The world of Static Sky pays homage to the “high tech and low life” focus of classic cyberpunk fiction. Hacking often plays a prominent role in these stories and we’re working hard to ensure that it is treated as a first-class game mechanic that opens opportunities for meaningful and emergent gameplay.

tears in the rain


Apr 9, ’13

If you’ve said Cyberpunk and Blade Runner, odds are you’re not making a world in sunset colors. Cyberpunk is hard, it is brutal. It is also a lovesong to the hard walls of the city. To me, it is very much genre that lets us experience the visceral beauty of a rainy street at night. So let’s talk about rain.

camera control


Apr 5, ’13

Complaints about camera micromanagement are common in reviews for 3D tactical shooters on touch devices. It makes sense — controlling the camera’s movement, rotation, and zooming while keeping touches distinct from issuing orders and commands is hard. Add in blocked visibility from hands and fingers on a device that is most likely being held while played, and you have a recipe for frustration. For Static Sky, we hope to avoid this common pitfall by removing camera management altogether and introducing a system for automatic camera control.