framebunker is an
independent game studio
based in copenhagen

poor mans nested prefabs


Sep 12, ’13

One of the things we’re sorely missing from Unity is nested prefabs. So we rolled this little script to help us out – and figured other people could benefit as well. You just add this script to a gameobject, and point the prefab field at the prefab you want instantiated.

bake time


Sep 4, ’13

Static Sky is a game for tablets, and even though the latest iPad is a beast*, there are some things that you just don’t want to be doing at runtime on a mobile device…

lighting #2 – attenuation


Jun 17, ’13

This is the part of a series of blog posts on rendering in our cyberpunk tablet game, Static Sky. For an introduction, check out our overview of rendering post. In this post, we’re going to look at how light attenuates, both in traditional realtime rendering and with our modified falloffs for Static Sky.

lighting #1 – hybrid lights


Jun 10, ’13

This is the first of a series of blog posts on rendering in Static Sky. We yanked out Unity’s lighting system and replaced it with our own, super fast one that’s specialised for rendering tons of bumped dynamic lights at 60FPS. This post will talk about the hybrid lighting model that we’re using.

rendering static sky


Jun 10, ’13

For Static Sky we want to render a neon, cyberpunk world that runs smoothly on an iPad. In this blog post, we’ll outline a roadmap for a series of updates that will go into detail on how we are doing that.

syncing events with audio


Jun 6, ’13

Pacing is critical in Static Sky, so while it isn’t a rhythm game, we’re doing a lot to synchronize events and audio. One of the tools we’re using is a super simple class called Beat, which synchronizes events using the number of samples the audio system processes. I thought it might be nice to share the code with you.

framebunker interviews


May 24, ’13

For those following us on Facebook or Twitter, this is old news, but since we’ve been super busy this week and forgot to update our blog (seriously? I know!) we’re taking the easy way out and reposting old stuff here.